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Character designer - Yoshiyuki Sadamoto (Studio Gainax)
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kaoru |
Sep 3 2004, 06:24 PM
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High Class Member
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Yoshiyuki Sadamoto - (desenator al Studio Gainax - Evangelion,Nadia,FLCL,Hack,Lunar-Silver Story 'game'...)
[img]http://www.carlsen.de/comic/kueaz/sadamoto/sadamoto.gif[/img][img]http://www.fansview.com/2003/fanimecon/0620b205.jpg[/img]
Yoshiyuki Sadamoto este unul dintre desenatorii mei preferati.Avand in vedere ca imi place foarte mult "Evangelion" (see the nick lols) si primul anime pe care l-am vazut pe compul personal a fost "Wings of Honn?amise"...m-am gandit ca ar fi frumos sa scriu ceva despre omul acesta...Here it goes.
Yoshiyuki Sadamoto s-a nascut pe 29 ianuarie 1962 in Tokushima, si si-a efectuat studiile de arta la Universitatea Z?kei din Tokyo.Este cunoscut pentru participarea sa la lucrari in cadrul studioului Gainax, la animeuri precum "Wings of Honn?amise", "Nadia", precum si "Neon Genesis Evangelion", si in plus este mangaka pentru revista Sh?nen Ace, inca din anul 1995.
"Fushigi no umi no Nadia" si "Neon Genesis Evangelion" sunt doua serii anime absolut fabuloase, cu siguranta printre cele mai buine realizate vreodata pana astazi.Ele sunt rodul scenariilor excelente scrise de Ideaki Anno, desenelor absolut magnifice semnate de Sadamoto, si de o realizare a unei echipe de profesionisti ai studioului Gainax.
Imi place felul in care creeaza conceptul in primul rand.....foloseste multa acuarela si e chiar un virtuos in aceasta postura.
Voi reveni cu date despre acest desenator....despre minunatele lui creatii, colaborari si artbookuri (Der Mond si Die Sterne)...
Wings of Honneamise,Nadia,Evangelion
[img]http://img.photobucket.com/albums/v385/shynta/Sada-17.jpg[/img][img]http://img.photobucket.com/albums/v385/shynta/Sada-10.jpg[/img]
[img]http://img.photobucket.com/albums/v385/shynta/Der_Mond_Yoshiyuki_Sadamoto_001.jpg[/img][img]http://img.photobucket.com/albums/v385/shynta/Der_Mond_Yoshiyuki_Sadamoto_013.jpg[/img]
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kaoru |
Sep 4 2004, 11:07 AM
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High Class Member
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Wings of Honneasmise-Royal Space Force, Neon Genesis Evangelion, .Hack (game designs) and FLCL - Toate aceste serii anime exceptionale contin personaje create de Yoshiyuki Sadamoto. Pentru acest character designer, personalitatea este povestita in culori, dupa cum se poate observa la personajele din Evangelion. "personajele isi pastreaza intreaga paleta de culori...precum un pattern," a spus Sadamoto. "Rei este alba si albastra (blue). Asuka gata de lupta-rosu. Isi schimba garderoba de multe ori dealungul seriei, dar isi vor pastra intotdeauna culorile cheie." Sadamoto a combinat character designurile sale mai vechi, le-a comparat cu creatiile altor character designeri, le-a amestecat cu personalitatea misterioasa si dezolanta despre care i s-a spus ca ar trebui sa o aiba Ayanami, "si astfel a aparut Rei".
Hideki Anno a fost directorul NGE, dar Sadamoto a spus ca totusi acesta n-a insistat asupra unui control absolut in ceea ce privea infatisarea personajelor seriei. "Pentru ultimii cativa ani de cand fac asta, am lucrat cu multi scenografi - cu totii au stiluri diferite in a cere un design pentru personajele lor...cel mai simplu dintre scenografi este Anno. In mod normal ar folosi orice i-as propune. Pentru Rei din Evangelion, Anno i-a specificat varsta, grupa de sange si personalitatea. Este unpic spre partea misterioasa si intunecata, si asta e felul in care am inventat-o pe Rei." Deasemenea Anno are un impact foarte mic si asupra mangaului Evangelion pe care sadamoto il deseneaza, o serie manga care deriva din story line-ul seriei anime in ceea ce priveste importantele detalii ale personajelor. "manga-ul este deobicei diferit de animatia originala. M-as gandi ca osa fie un final diferit. Chiar daca incerc sa-l fac la fel ca animeul se va schimba."
Designurile pentru .Hack au fost mai mult un fel de re-designeuri pentru Sadamoto, avand in vedere ca a fost angajat spre finalul intregului proces de realizare a seriei pentru asanblarea personajelor. "Primesc 'pachetul' cu ce ar trebui sa fie si lucrez la detalii, opus fta de ce este in anime. In jocuri pot folosi mai multe linii, dar in anime scenograful imi spune sa scap de cat mai multe linii. In aceasta privinta, jocurile sunt mai putin stresante." Sadamoto a spus ca se afla elemente de inspiratie divina si cosplay in munca sa. Cand are probleme in a termina un design, inspiratie apare din senin si "...sunt momente cand parca zeii se coboara asupra mea si pot incepe sa desenez cu adevarat - asta m face sa ma simt intradvar bine. cred ca va fi intradevar un hit, si le voi arata asta prietenilor mei care fac cosplay si ii voi intreba daca le-ar placea sa faca cosplay ca unul dintre acele personaje. daca nu sunt interesati, ma simt dezamagit."
Evangelion
.Hack designs
[img]http://img.photobucket.com/albums/v385/shynta/Der_Mond_Yoshiyuki_Sadamoto_029.jpg[/img][img]http://img.photobucket.com/albums/v385/shynta/Der_Mond_Yoshiyuki_Sadamoto_048.jpg[/img]
[img]http://img.photobucket.com/albums/v385/shynta/hack_speciale_ps25.jpg[/img][img]http://img.photobucket.com/albums/v385/shynta/box-usfront.jpg[/img]
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kaoru |
Sep 26 2004, 10:23 AM
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High Class Member
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Member No.: 22
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Interviu preluat de [url=http://www.evangelion.ca/sadoint1.html]aici
Sadamoto From AnimericaThe following interview with Sadamoto appeared in Animerica Vol.6 #8 p9, 23, & 28. Animerica is probably the best source for information on anime in the North American market. If you're a fan of anime, you should pick up this magazine!
Excerpts from the Introduction to Animerica's Interview;
In a recent interview with NEWTYPE, Sadamoto comments that "the [Evangelion] animation never actually gives people an 'answer.' It's more of a feeling of 'figure out the rest of the story for yourself.' I think that the manga will begin to differ from the anime. I really like clear, straightforward stories, so even if it seems a little immature, that's the direction I'd like to work toward."
But how will the comic end? "That's a difficult question, because I don't know how I'm going to end it yet." Sadamoto told NEWTYPE. "I want to give it a happy ending...but what's happy? The movie ended happily in its own way. There is nothing significant in human life from the time you are born to the moment you die, and in between, we can't say we've lived if we don't enjoy life. Shinji's life is, and will be, hard, but he's lived, and that in itself is a happy ending."
Begin Interview
Animerica: When did you first decide to become a manga artist?
Sadamoto: Right about the time I was in elementary school and middle school, Mazinger Z by Go Nagi, and Leiji Matsumoto's Battlefield manga series were just coming out. About that time I thought it might be nice to become a manga artist.
Animerica: How did you go about designing characters for the Wings of Honneamise? Did you use real people as reference?
Sadamoto: I designed them from several meetings with the director, Yamaga. Basically, I drew faces that look similar to my friends, but some of the characters were designed using actors as reference. For example, Shirotsugu was designed using Robin Williams (The Wold According to Garp) and Treat Williams (Hair) as reference, and the director of the Space Force was based on Lee Van Cleef.
Animerica: How did you come up with the unique designs for the clothing and uniforms of Honneamise?
Sadamoto: As you can see in animation and manga, Japanese typically look on Western designs as otherworldly. So to avoid that stereotype, I tried to capture the essence of the oriental world, such as China or India.
Animerica: What were your influences during the time you designed characters for Nadia?
Sadamoto: The basic direction was toward a Jules Vern (20,000 Leagues Under the Sea) style, so I looked toward Disney's movie and a television special on the Wright Brothers for inspiration. However, I didn't want my designs to be confused with Hayao Miyazaki's Castle in the Sky: Laputa.
Animerica: Since Nadia was set in the 19th century, were there any particular impressions you wanted to leave the audience with?
Sadamoto: Of course we were trying for an element of nastalgia, but since this was a world within a dream, we wanted to make sure the audience didn't concentrate too much on realism. We wanted to leave the impression of a world where anyhing could happen.
Animerica: What made you decide to draw the Evangelion manga?
Sadamoto: It's hard to put into words. All I can say is I had the desire to draw it.
Animerica: How did you come up with the characters for Evangelion? Did you design them with actual people in mind?
Sadamoto: It half feels like God came down and guided my right hand. There were some television dramas and specials I used for reference, but mainly I designed them according to my individual preferences.
Animerica: While you were drawing the battle scenes, were there things you noticed, things that were particularly difficult, or things that were particularly interesting?
Sadamoto: I think the battle scenes in the comic can't hold a candle to the scenes in the animation. With that in mind, I made it my motto to make the battle scenes as easy to understand as possible. My heart's desire is to have the time to add more pages to those scenes.
Animerica: How many people are on your production staff? Are the duties clearly divided, like they are with American comics? And how long does it take to turn out on comic installment?
Sadamoto: I use two or three assistants to lay down the screentone, and recently, I've drawn quite a few rough backgrounds and given them to assistants to fill in details. Including the story and pecils, it usually takes about three weeks for one story. Unlike American comics, I do all the basic parts of the comic myself.
Animerica: Why do you think Evangelion has become such a record-breaking hit?
Sadamoto: I think it's a combination of many factors, but simply put, it stumbled upon what the era was looking for. That about sums up my impression.
Animerica: What made its popularity different from that of other productions?
Sadamoto: There's the anime mania; it even drew in adults who would normally never watch an animated show.
Animerica: It's popular in America also. What do you think is the basis of that popularity? And if you have the feeling that people in other countries would be enthusiastic about it also, could you please tell us why?
Sadamoto: I thought only the Japanese would be keyed in to this story. If it's true that it has become popular in many countries, then it means that the whole world feels the same disease of the soul. This isn't something we should be happy about.[LAUGHS]
Animerica: Who is your favourite character? Which character do you have the most fun drawing? Who is the hardest to draw, and why is this so?
Sadamoto: The female characters are the most fun. The main character, Shinji, with his subtle expressions, is the most difficult.
Animerica: Do you like drawing cute animal characters, such as Evangelion's Pen-Pen the penguin or Nadia's lion cub King?
Sadamoto: I love it. But when I'm actually designing them, I'm actually selling you on the humanity of the pet. More than cute exterior, I find the essence of the character to be the most important.
Animerica: How are you presently involved with the new game/manga/animation project Blue Uru?
Sadamoto: Presently, I'm working on the game.
Animerica: I've heard that your wife is also a manga artist. How are your styles different?
Sadamoto: We're completely different, but I find that I've become somewhat influenced by her tastes as a woman's comic artist. She is very helpful when checking on my nemu(full-size pecil layouts with dialogue included).
Animerica: You and your wife have also collaborated on projects together. Could you tell us some of the good and bad points of that kind of working relationship?
Sadamoto: Those individual points that could never have come from me are both the best and worst parts of collaboration, in comics or animation.
Animerica: Can you tell us what new projects are in the works and what kind of vision you have for the future?
Sadamoto: I really haven't thought of projects that I would do purely on an individual level. I'm involved in Blue Uru and other Gainax productions. I hope you'll enjoy them.
Animerica: As you're both an animator and a character designer-which profession do you prefer?
Sadamoto: I like both, but the work of character designer seems to fit my personality better.
Animerica: What would you say is your fondest memory of working in animation?
Sadamoto: There are so many that I can't pick just one, but I'd say it's all the people I've met and all the strange foreign countries I was able to see while researching projects.
Animerica: How do you spend your days off?
Sadamoto: I tinker with motorcycles or cars, go riding, build models, play with my kids, or when nothing is pressing, I just do nothing.
Animerica: You mentioned motorcycles and cars. What kinds have you ridden in? Do you have any fond memories or ambitions regarding them.
Sadamoto: I'm in love with Italian cars, but because of short availability, presently I have only two English Lotuses and one French Citroen. Basically, I like foreign cars because I feel that through them, I can get an understanding of foreign cultures.
Animerica: Do you have any advice for your American fans who might want to become manga artists?
Sadamoto: I'd say more than the desire to become a manga artist, figure out what you would like to say and pay attention to that. Remember that manga is only one medium in which to present your ideas, and put your best effort into it.
Animerica: Do you have any messages for your English-speaking fans?
Sadamoto: Thank you for following Gainax productions up until now, and I'll be working on more projects in the future, so I hope I can continue to count on your support!
imagini din The original art of Evangelion
[img]http://img.photobucket.com/albums/v385/shynta/image20003.jpg[/img][img]http://img.photobucket.com/albums/v385/shynta/image20002.jpg[/img]
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